Project Description

We are going to build a third-person racing game, themed around office chairs (inspired by racing around in CSE basement chairs). It will be a pretty standard racing game: the winner will be the first to cross the finish line. We want to implement audience participation as a unique feature: our vision is that we’ll be able to point audience members towards a web URL during the demo of the game, and based on what the audience votes for, various nonsense will happen. (Some examples we came up with: the audience can vote to give a specific player a speed boost or a slowdown, or temporarily disable turning right, or reverse the direction that players need to go around the track.)

Must-Have Features

Would Be Really Nice